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Climb Scary Chiikawa Tower

Climb Scary Chiikawa Tower

A Roblox experience owned by THE BEST UGC Studio.

HorrorENhorrorobstacle coursechiikawa

Description (written by the developer; not a statement by this register)

⚠️ CLIMB. SURVIVE. ESCAPE. ⚠️ You wake up at the base of a towering structure. There’s only one way out… and it’s straight up. Step by step, floor by floor, you climb. But something else is inside the tower with you. A strange creature known as Chiikawa is roaming the halls. It knows you're here… and it’s getting closer. The higher you go, the more dangerous it becomes. One wrong move. One single touch. That’s all it takes. Will you reach the top… or will Chiikawa catch you first? 🤔 There’s only one way to find out. 🏃 Run. Climb. Keep moving. 💀 One touch = instant death 🏆 Race your friends to the top 🔴 Chiikawa never stops hunting Update coming soon!

Last updated by the developer 26 May 2026, 02:57 UTC.

0
playing (measured 11 Aug 2026, 01:36 UTC)
16,420
lifetime visits
79%
liked (54 👍 / 14 👎)
52
favourites (3.2 per 1k visits)
6 April 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
149 R$
Rainbow Slap
99 R$
Dark 67 Slap
67 R$
Gravity Coil
19 R$
Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome13,724 · 100.0% win
You Won! · progression1,247 · 44.4% win
You Played With The Owner · social406 · 0.00% win
Playtime Leaderboard · other64 · 0.00% win
Diamonds Leaderboard · other60 · 0.00% win
Wins Leaderboard · other53 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798481.516 August 2026 — 84 % liked26 August 2026 — 79 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 16:3879-5
16 Aug 2026, 16:3784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.