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[UPD] Places We Forgot [BETA]

[UPD] Places We Forgot [BETA]

A Roblox experience owned by Fluorescent Light Studios.

AdventureENliminal spacesbackroomsexploration

Description (written by the developer; not a statement by this register)

WARNING: EXPECT BUGS, GAME IS IN EARLY STAGES, LEVELS ARE SUBJECT TO CHANGE This game is a exploration game set in weird liminal spaces and endless hallways where the rules of reality no longer apply. The silence is heavy, the layout makes no sense, and there is no exit, yet you Keep moving. tags(ignore): backrooms, liminal, horror, uncanny, poolrooms, hotel, entity, creature, kane pixels, level 0, exploration, adventure, survival, the backrooms, survival, horror, Complex Furnishings

Last updated by the developer 17 Aug 2026, 13:37 UTC.

0
playing (measured 19 Aug 2026, 11:38 UTC)
2,489
lifetime visits
92%
liked (48 👍 / 4 👎)
124
favourites (49.8 per 1k visits)
6 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 11:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BoomBox
100 R$
Sign
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level - The Lobby · progression567 · 0.00% win
Level - The Poolrooms · progression164 · 0.00% win
Level - The Oldest View · collection96 · 0.00% win
mart · collection6 · 0.00% win
Level - Pipe Dreams · progression4 · 0.00% win
Level - The Office · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.