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Retublox 🔨

Retublox 🔨

A Roblox experience owned by Retublox Official.

Description (written by the developer; not a statement by this register)

Welcome to the 2006-2016 Roblox Revival Project. This place serves as a functional simulation and historical recreation of the Roblox platform as it existed between the years 2010 and 2011. The main objective of this project is to accurately preserve the physics, user interface, and economy of the classic era, removing all modern engine features such as R15 animations, layered clothing, and current core GUI elements. Created by : ( Dimon_110812 , evildarthvader26 )

Last updated by the developer 7 Sept 2026, 19:57 UTC.

0
playing (measured 8 Sept 2026, 04:17 UTC)
406
lifetime visits
89%
liked (8 👍 / 1 👎)
181
favourites (445.8 per 1k visits)
6 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 04:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Outrageous Builders Club
100 R$
Turbo Builders Club
50 R$
Builders Club
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · other19 · 0.00% win
Administrator · other5 · 0.00% win
Welcome To The Club · other1 · 0.00% win
Homestead · other0 · 0.00% win
Meet a Developer/Owner · social0 · 0.00% win
Bricksmith · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8910094.511 September 2026 — 100 % liked11 October 2026 — 100 % liked1 November 2026 — 89 % liked11 September 20261 November 2026
3 measurements spanning 51 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 06:5189-11
11 Oct 2026, 17:53100no change
11 Sept 2026, 04:01100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.