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Mine Blocks to Save Brainrots 🧠

Mine Blocks to Save Brainrots 🧠

A Roblox experience owned by Mega LOL Games.

TycoonENidleclickerbrainrot

Mine Blocks to Save Brainrots 🧠 is a tycoon experience created on 2026-04-06. The game has recorded 850,726 lifetime visits and 63,944 favorites. Currently, zero players are active. The title holds a 97% like percentage. Players mine blocks, save characters, and purchase upgrades to progress through the game mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Mine Blocks to Save Brainrots! 🧠 How many blocks can you break? πŸ”₯⛏️ ⛏️ Mine blocks to unlock rarer areas 🧠 Save Brainrots and earn cash πŸ’° Buy stronger Pickaxes to mine faster ⚑ Buy Power & Speed to break blocks quicker πŸ—οΈ Build your base and unlock slots πŸ’Έ Rebirth to earn more cash πŸ’€ Your Brainrots earn cash OFFLINE! ✨ Premium = +10% cash boost Having fun? πŸ‘ Like the game and invite your friends! πŸ˜„

Last updated by the developer 21 Jul 2026, 17:36 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
850,726
lifetime visits
97%
liked (4,706 πŸ‘ / 156 πŸ‘Ž)
63,951
favourites (75.2 per 1k visits)
6 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x2 Cash
79 R$
Auto Collect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome585,141 Β· 17.4% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.