Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Mine Blocks to Save Brainrots 🧠

Mine Blocks to Save Brainrots 🧠

A Roblox experience owned by Mega LOL Games.

TycoonENidleclickerbrainrot

Mine Blocks to Save Brainrots 🧠 is a tycoon experience created on 2026-04-06. The game has recorded 850,726 lifetime visits and 63,944 favorites. Currently, zero players are active. The title holds a 97% like percentage. Players mine blocks, save characters, and purchase upgrades to progress through the game mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Mine Blocks to Save Brainrots! 🧠 How many blocks can you break? 🔥⛏️ ⛏️ Mine blocks to unlock rarer areas 🧠 Save Brainrots and earn cash 💰 Buy stronger Pickaxes to mine faster ⚡ Buy Power & Speed to break blocks quicker 🏗️ Build your base and unlock slots 💸 Rebirth to earn more cash 💤 Your Brainrots earn cash OFFLINE! ✨ Premium = +10% cash boost Having fun? 👍 Like the game and invite your friends! 😄

Last updated by the developer 21 Jul 2026, 17:36 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
850,726
lifetime visits
97%
liked (4,702 👍 / 155 👎)
63,999
favourites (75.2 per 1k visits)
6 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
79 R$
Auto Collect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome585,691 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked14 August 202623 September 2026
4 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 19:4997no change
13 Sept 2026, 19:0497no change
3 Sept 2026, 18:5297no change
14 Aug 2026, 16:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.