Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🚀] Flip A Bottle!

[🚀] Flip A Bottle!

A Roblox experience owned by Null Zero Interactive.

MinigamesENminigamebottle flippingcompetitive

[🚀] Flip A Bottle! is a minigame created on 2026-04-07. It has 1,487,684 lifetime visits and 21,017 favorites. Currently, 4 players are active. The experience holds an 83% like percentage. Null Zero Interactive developed this title, which focuses on bottle flipping mechanics and unlockable skins for bottles, chairs, and tables.

Description (written by the developer; not a statement by this register)

Welcome to Flip A Bottle! 🎯 Flip the bottle perfectly onto the table before your opponent does! 🪑 Unlock awesome skins for your bottles, chairs, and tables! 🏆 Become the ultimate bottle flipping champion! 👍 Like & Favorite the game for more updates and new skins! Null Zero Interactive tags: Bottle, Flip, Flipping, Table, Minigame

Last updated by the developer 6 Aug 2026, 11:44 UTC.

4
playing (measured 10 Aug 2026, 16:37 UTC)
1,487,684
lifetime visits
82%
liked (2,082 👍 / 461 👎)
33,235
favourites (22.3 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:371first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

5 MINUTES · other590,964 · 100.0% win
1 WIN · progression532,905 · 100.0% win
TUTORIAL · welcome522,545 · 100.0% win
10 MINUTES · other289,482 · 54.6% win
5 WINS · progression48,316 · 15.8% win
30 MINUTES · progression20,686 · 3.9% win
10 WINS! · progression7,320 · 2.6% win
25 WINS · progression292 · 0.10% win
50 WINS · progression19 · 0.00% win
100 WINS · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.514 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 82 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:0182-1
13 Oct 2026, 15:0083no change
3 Oct 2026, 14:5383no change
23 Sept 2026, 14:5283no change
13 Sept 2026, 14:3783no change
3 Sept 2026, 14:3583no change
24 Aug 2026, 12:2083no change
14 Aug 2026, 12:2083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.