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Rostov Salient 1941

Rostov Salient 1941

A Roblox experience owned by Armeegruppe “Silesia”.

ShooterENWorld War IITactical ShooterRealistic

Description (written by the developer; not a statement by this register)

ROSTOV SALIENT 1941 - START OF BARBAROSSA ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ In Autumn 1941, Armeegruppe Silesia pushed deep into southern Russian territory in an effort to capture Rostov-on-Don, a key gateway to the Caucasus oil fields. This created a protruding “salient” - a bulge in the front line that stretched supply lines and left their flanks exposed. The attacking forces faced heavy resistance from Russian defenses. Combat across the plains and forests was brutal and tactical, strategy mattered most. Official raid game for Armeegruppe Silesia - 09.04.26 There is limited mobile support but zero Console support. 6+ Graphics are recommended. Rostov Salient 1941 is a fictional tactical and realistic shooter that is inspired on WWII weaponry and aesthetics. THIS GAME IS FICTIONAL AND A PERSONAL PERCEPTION ON THE TACTICAL GENRE. This game uses semi-fictional team names, this game does not portrait any real-life world event or faction but inspire from

Last updated by the developer 12 Jul 2026, 13:56 UTC.

0
playing (measured 12 Aug 2026, 16:36 UTC)
777
lifetime visits
92%
liked (11 👍 / 1 👎)
14
favourites (18.0 per 1k visits)
7 April 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

919291.520 August 2026 — 91 % liked30 August 2026 — 92 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 10:1592+1
20 Aug 2026, 07:4891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.