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[UPD🏝️] EGO HANGOUT

[UPD🏝️] EGO HANGOUT

A Roblox experience owned by #EGO Community.

Social & hangoutIDhangoutfishingsocial

Description (written by the developer; not a statement by this register)

ego hangout memancing

Last updated by the developer 21 Jul 2026, 04:52 UTC.

0
playing (measured 11 Aug 2026, 04:02 UTC)
10,966
lifetime visits
93%
liked (37 👍 / 3 👎)
15
favourites (1.4 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Hovercraft
499 R$
Serpent's Trident
199 R$
Blackhole Sword
199 R$
Easter Parasol
199 R$
Crescendo Scythe
199 R$
Ethereal Sword
199 R$
Chromatic Katana
199 R$
Ethereal Jetski
100 R$
Forsaken
99 R$
ZombieRod
99 R$
Flery
99 R$
Loving
99 R$
Aetherion Bait
49 R$
Void Bait
25 R$
Celestial Hook
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.