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Jump High For Brainrots

Jump High For Brainrots

A Roblox experience owned by Leaping inc.

TycoonENbrainrotidleclicker

Jump High For Brainrots is a tycoon experience created on April 7, 2026. The game currently has 5 players online and 5,131 favorites. It has recorded 954,253 lifetime visits and maintains an 87 percent like percentage. The description indicates gameplay involves collecting brainrots, earning cash, and upgrading a base.

Description (written by the developer; not a statement by this register)

Welcome to Jump High for Brainrots! 🧠⬆️ ✨ Leap into the air and collect brainrots as they appear! 💸 Return them to your base to earn cash 🔋 Boost your jump power to go even higher! 🏗️ Upgrade your base to hold more brainrots! 💤 You Earn Money Offline! Don’t forget to like 👍 and favorite ⭐ the game for future updates! 🚀

Last updated by the developer 6 Aug 2026, 12:04 UTC.

5
playing (measured 10 Aug 2026, 15:06 UTC)
954,253
lifetime visits
87%
liked (1,153 👍 / 172 👎)
5,204
favourites (5.5 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:067first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
199 R$
4X Money
199 R$
3X Money
149 R$
VIP
129 R$
Gravity Coil
99 R$
2X Money
99 R$
2X Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Entered Jump High For Brainrots · welcome493,772 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:0387no change
24 Aug 2026, 16:0687no change
14 Aug 2026, 16:0487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.