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Steal Brainrots from Baddies!

Steal Brainrots from Baddies!

A Roblox experience owned by DropOut Industries.

AdventureENstealthidle/tycoonmeme culture

Steal Brainrots from Baddies! is an adventure experience on Roblox, created in 2026, with over 2.1 million lifetime visits. It records 46 playing now, a like rating of 78%, 3,974 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Steal Brainrots from Baddies! 👀 Sneak into the baddie’s base… don’t get caught 😴 Wait for the guard to fall asleep… timing is everything 🏃 Snatch the brainrots and ESCAPE before it’s too late 💸 Stack brainrots and turn them into CASH 💤 Your brainrots keep earning even when you’re offline 📈 Build up your collection and become unstoppable

Last updated by the developer 23 May 2026, 21:49 UTC.

46
playing (measured 21 Aug 2026, 20:54 UTC)
2,131,453
lifetime visits
78%
liked (579 👍 / 163 👎)
4,178
favourites (2.0 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

46625410 August 2026 — 62 players21 August 2026 — 46 players10 August 202621 August 2026
2 measurements spanning 11 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–64 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5446-16
10 Aug 2026, 19:1762first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
199 R$
x5 Offline Cash
99 R$
Speed Coil
79 R$
Auto Collect
79 R$
Teleport Home (FOREVER!)
49 R$
Diamond Slap
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

787978.514 August 2026 — 79 % liked21 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked13 September 2026 — 79 % liked23 September 2026 — 78 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:0178no change
13 Oct 2026, 11:5378no change
3 Oct 2026, 11:5278no change
23 Sept 2026, 11:5178-1
13 Sept 2026, 11:4979no change
3 Sept 2026, 11:4879no change
24 Aug 2026, 09:1979no change
21 Aug 2026, 20:5479no change
14 Aug 2026, 09:1879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.