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Steal Brainrots from Baddies!

Steal Brainrots from Baddies!

A Roblox experience owned by DropOut Industries.

AdventureENstealthidle/tycoonmeme culture

Steal Brainrots from Baddies! is an adventure experience on Roblox, created in 2026, with over 2.1 million lifetime visits. It records 46 playing now, a like rating of 78%, 3,974 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Steal Brainrots from Baddies! 👀 Sneak into the baddie’s base… don’t get caught 😴 Wait for the guard to fall asleep… timing is everything 🏃 Snatch the brainrots and ESCAPE before it’s too late 💸 Stack brainrots and turn them into CASH 💤 Your brainrots keep earning even when you’re offline 📈 Build up your collection and become unstoppable

Last updated by the developer 23 May 2026, 21:49 UTC.

46
playing (measured 21 Aug 2026, 20:54 UTC)
2,131,453
lifetime visits
78%
liked (579 👍 / 163 👎)
4,178
favourites (2.0 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

46625410 August 2026 — 62 players21 August 2026 — 46 players10 August 202621 August 2026
2 measurements spanning 11 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–64 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5446-16
10 Aug 2026, 19:1762first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
199 R$
x5 Offline Cash
99 R$
Speed Coil
79 R$
Auto Collect
79 R$
Teleport Home (FOREVER!)
49 R$
Diamond Slap
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

787978.514 August 2026 — 79 % liked21 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked13 September 2026 — 79 % liked23 September 2026 — 78 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:0178no change
13 Oct 2026, 11:5378no change
3 Oct 2026, 11:5278no change
23 Sept 2026, 11:5178-1
13 Sept 2026, 11:4979no change
3 Sept 2026, 11:4879no change
24 Aug 2026, 09:1979no change
21 Aug 2026, 20:5479no change
14 Aug 2026, 09:1879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.