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Steal Brainrots from Baddies!

Steal Brainrots from Baddies!

A Roblox experience owned by DropOut Industries.

AdventureENstealthidle/tycoonmeme culture

Steal Brainrots from Baddies! is an adventure experience created on 2026-04-07. It records 1,291,908 lifetime visits and 129 concurrent players. The title holds 3,110 favorites and maintains a 79% like percentage. The description outlines gameplay involving stealth mechanics, resource collection, and offline earning features.

Description (written by the developer; not a statement by this register)

Welcome to Steal Brainrots from Baddies! 👀 Sneak into the baddie’s base… don’t get caught 😴 Wait for the guard to fall asleep… timing is everything 🏃 Snatch the brainrots and ESCAPE before it’s too late 💸 Stack brainrots and turn them into CASH 💤 Your brainrots keep earning even when you’re offline 📈 Build up your collection and become unstoppable

Last updated by the developer 23 May 2026, 21:49 UTC.

46
playing (measured 21 Aug 2026, 20:54 UTC)
2,131,453
lifetime visits
79%
liked (490 👍 / 132 👎)
3,293
favourites (1.5 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

46625410 August 2026 — 62 players21 August 2026 — 46 players10 August 202621 August 2026
2 measurements spanning 11 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–64 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5446-16
10 Aug 2026, 19:1762first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
199 R$
x5 Offline Cash
99 R$
Speed Coil
79 R$
Auto Collect
79 R$
Teleport Home (FOREVER!)
49 R$
Diamond Slap
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked21 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:1979no change
21 Aug 2026, 20:5479no change
14 Aug 2026, 09:1879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.