The Weird Elevator
A Roblox experience owned by ⁕Mushroomz Games⁕.
ObbyENobbyelevatorsurvival
The Weird Elevator is an obby experience created on 2019-01-20. It has recorded 3,601,774 lifetime visits and 16,711 favorites. The game holds a 62% like percentage. Currently, zero users are playing. The description mentions features such as gears, a coin system, various obbies, and a shop for clothing items.
Description (written by the developer; not a statement by this register)
Welcome to The Weird Elevator. This elevator is very weird... This elevator is full of many weird suprises! There's many gears you can buy and a coin system. This elevator will be sure to suprise you. There's floors ranging from obbies, rising lava, ziplines and more. The zipline is kinda similar to a cart ride. I was inspired by the cart rides to make the zipline. There are many obbies, space obby, sandwich obby, rising water obby and more. I almost forgot that we also have trolling floor so be careful and don't die from the trolls. We also sell clothes like pants and shirts in our shop! There are currently 34 floors available. Remember to join our group Mushroomz Games we don't accept floor requests but you can report any bugs you find. This game includes genres like Obby, Boat, Survival and Adventure
Last updated by the developer 30 Apr 2025, 15:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.