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[FLEX] Avatar Value 🔊

[FLEX] Avatar Value 🔊

A Roblox experience owned by FramsKie SQuad.

RoleplayENavatar customizationdonation-based progressionobby

Description (written by the developer; not a statement by this register)

Flex the Value of your Avatar! 🔥 💸 Support other players through donations ⚔️ Challenge your friends in sword fights 🏃 Take on an obby that scales from easy to challenging 🌟 Unlock awesome effects by donating through Players or Community 👀 and discover even more ⚠️ This Experience is still in BETA Tags: Avatar, Value, Outfit, Donation, Flex

Last updated by the developer 22 Apr 2026, 05:57 UTC.

0
playing (measured 11 Aug 2026, 04:23 UTC)
785
lifetime visits
93%
liked (13 👍 / 1 👎)
6
favourites (7.6 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap
100 R$
VIP
80 R$
Rainbow Nametag
50 R$
Custom Sign
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome431 · 0.00% win
10K Value · collection263 · 0.00% win
50K Value · collection214 · 0.00% win
100K Value · collection192 · 0.00% win
500K Value · collection171 · 0.00% win
1M Value · collection163 · 0.00% win
Medium Obby · progression28 · 0.00% win
Hard Obby · progression24 · 0.00% win
Easy Obby · progression16 · 0.00% win
You met the Owner · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9310096.520 August 2026 — 100 % liked30 August 2026 — 93 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 09:3893-7
20 Aug 2026, 07:21100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.