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[UPD!] StudZ: BETA

[UPD!] StudZ: BETA

A Roblox experience owned by Blackstone Entertainment.

ShooterENZombie SurvivalBase DefensePvP Shooter

Description (written by the developer; not a statement by this register)

StudZ is a Humans vs. Zombies (PVP) survival shooter game on Roblox that combines base defense with fast paced combat. Try to survive inside the bases as a human, or hunt down the humans as a zombie. [ AUGUST 7 | CONTENT UPDATE, COMBAT OVERHAUL ] 🔹 Alpha Zombie Ability 🔹 New balance changes and weapon remakes 🔹 New QoL changes 🔹 Bug fixes 🏠 Find a base for you and your friends on the map 🧱 Barricade your base's entry points with blocks, leaving openings to fire through 🧟 Fight off the zombies, OR BECOME ONE! 🔫 Unlock new weapons and classes as you play 🎨 Unlock new titles and trails to show off and more... The game is still being actively updated and is in BETA, so you may run into bugs. Feel free to report anything you find! If there are things you don't like about the game, instead of leaving a dislike, you can provide feedback using the feedback flag in the top left corner or directly join our community in socials Tags: Zombies, Shooter, Survival, Building, PvP, Action

Last updated by the developer 12 Aug 2026, 22:24 UTC.

3
playing (measured 14 Aug 2026, 01:06 UTC)
42,043
lifetime visits
64%
liked (348 👍 / 196 👎)
1,226
favourites (29.2 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 01:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6415 August 2026 — 64 % liked25 August 2026 — 64 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:4564no change
15 Aug 2026, 20:3864first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.