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Aura Monster

Aura Monster

A Roblox experience owned by greatest devs ever.

OtherENanimationsbuildingvfx

Description (written by the developer; not a statement by this register)

become THE aura monster. Animations + Building - @MyGrandpaJustFell VFX + Building - @tthattoneguyy Scripting + Building - @Wanderer_OfAbyss

Last updated by the developer 13 Aug 2026, 19:56 UTC.

0
playing (measured 16 Aug 2026, 16:04 UTC)
3,725
lifetime visits
92%
liked (48 👍 / 4 👎)
46
favourites (12.3 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 16:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Down you go.. · welcome2,452 · 0.00% win
Kill you.. · progression1,832 · 0.00% win
Better luck next time.. · other1,225 · 0.00% win
Return by Death · other986 · 0.00% win
The Sanctuary · progression229 · 0.00% win
Meet the owner! · social146 · 0.00% win
HAPPY BIRTHDAY DANIEL · social115 · 0.00% win
Rem · other74 · 0.00% win
The Core · progression61 · 0.00% win
cuteness overload · collection56 · 0.00% win
The Crystal · collection52 · 0.00% win
The Dream Forest · other14 · 100.0% win
Wealth · collection7 · 0.00% win
A Place From Before [NOT OBTAINABLE AS OF NOW] · other6 · 0.00% win
The Witch of Greed · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.