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🛹 Hover For Brainrots

🛹 Hover For Brainrots

A Roblox experience owned by Enyx Studios.

ObbyENhoverboardbrainrotupgrade

Hover For Brainrots is an obby experience created on 2026-04-07. It has accumulated 1,676,521 lifetime visits and 3,399 favorites. Currently, 39 users are playing. The game holds a 90% like percentage. Players use hoverboards to navigate obstacles and collect items. The experience includes upgrade mechanics for speed and jump capabilities.

Description (written by the developer; not a statement by this register)

Welcome to Hover for Brainrots! 🛹 Use your Hoverboard to reach OP Brainrots! Be careful not to fall in the water! 🤾‍♂️ Bring Brainrots back to your Base to earn Cash! 💵 Upgrade your speed and jump to go even further! The game is vaehz-exploit secure. Don’t forget to hit the thumbs up! 👍

Last updated by the developer 7 Aug 2026, 15:39 UTC.

39
playing (measured 10 Aug 2026, 14:48 UTC)
1,676,521
lifetime visits
90%
liked (2,023 👍 / 221 👎)
5,763
favourites (3.4 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4819first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Fuse Luck (PERMANENT)
799 R$
Mythicals Pack
299 R$
V.I.P.
180 R$
Auto Collect
149 R$
Super Hoverboard Speed!
49 R$
+5 Speed
12 R$
Starter Pack
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:0090no change
13 Oct 2026, 13:5390no change
3 Oct 2026, 13:5290no change
23 Sept 2026, 13:5190no change
13 Sept 2026, 13:4590no change
3 Sept 2026, 13:3790no change
24 Aug 2026, 11:3190no change
14 Aug 2026, 11:3090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.