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๐Ÿ›น Hover For Brainrots

๐Ÿ›น Hover For Brainrots

A Roblox experience owned by Enyx Studios.

ObbyENhoverboardbrainrotupgrade

Hover For Brainrots is an obby experience created on 2026-04-07. It has accumulated 1,676,521 lifetime visits and 3,399 favorites. Currently, 39 users are playing. The game holds a 90% like percentage. Players use hoverboards to navigate obstacles and collect items. The experience includes upgrade mechanics for speed and jump capabilities.

Description (written by the developer; not a statement by this register)

Welcome to Hover for Brainrots! ๐Ÿ›น Use your Hoverboard to reach OP Brainrots! Be careful not to fall in the water! ๐Ÿคพโ€โ™‚๏ธ Bring Brainrots back to your Base to earn Cash! ๐Ÿ’ต Upgrade your speed and jump to go even further! The game is vaehz-exploit secure. Donโ€™t forget to hit the thumbs up! ๐Ÿ‘

Last updated by the developer 7 Aug 2026, 15:39 UTC.

39
playing (measured 10 Aug 2026, 14:48 UTC)
1,676,521
lifetime visits
90%
liked (2,065 ๐Ÿ‘ / 230 ๐Ÿ‘Ž)
6,034
favourites (3.6 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4819first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

x2 Fuse Luck (PERMANENT)
799 R$
Mythicals Pack
299 R$
V.I.P.
180 R$
Auto Collect
149 R$
Super Hoverboard Speed!
49 R$
+5 Speed
12 R$
Starter Pack
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Like ratio over time

Growth

9014 August 2026 โ€” 90 % liked24 August 2026 โ€” 90 % liked3 September 2026 โ€” 90 % liked13 September 2026 โ€” 90 % liked23 September 2026 โ€” 90 % liked3 October 2026 โ€” 90 % liked13 October 2026 โ€” 90 % liked23 October 2026 โ€” 90 % liked2 November 2026 โ€” 90 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 89โ€“91 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 14:0190no change
23 Oct 2026, 14:0090no change
13 Oct 2026, 13:5390no change
3 Oct 2026, 13:5290no change
23 Sept 2026, 13:5190no change
13 Sept 2026, 13:4590no change
3 Sept 2026, 13:3790no change
24 Aug 2026, 11:3190no change
14 Aug 2026, 11:3090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.