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[🧙‍♂️] Obby But A Noob Wizard Spells You!

[🧙‍♂️] Obby But A Noob Wizard Spells You!

A Roblox experience owned by こうへいゲームズの秘密基地.

ObbyENobstacle coursemagic spellsdifficulty scaling

Description (written by the developer; not a statement by this register)

Welcome to Noob Obby. The "Wizard Noob" is playing a trick on you! Every 20 seconds, he casts random spells that mess up your body, your speed, and even your controls! The higher the difficulty, the more Wizards appear and the more Spells hit you at once! 🔥 Difficulty Levels: EASY: 1 Wizard Noob / 1 Spell at once HARD: 2 Wizard Noobs / 2 Spells at once CHAOS: 3 Wizard Noobs / 3 Spells at once INSANE: 4 Wizard Noobs / 4 Spells at once (Pure Chaos!) Can you reach the goal while your body and controls are totally out of hand? 👍 Like and Favorite the game! It helps us create more magical updates and new spells!

Last updated by the developer 24 Apr 2026, 14:21 UTC.

0
playing (measured 11 Aug 2026, 19:30 UTC)
2,277
lifetime visits
86%
liked (18 👍 / 3 👎)
38
favourites (16.7 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
299 R$
SpeedCoil
30 R$
Gravity Coil
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,025 · 0.00% win
Stage 10! · progression689 · 0.00% win
Stage 20! · progression548 · 0.00% win
Stage 30! · progression343 · 0.00% win
Stage 40! · progression281 · 0.00% win
Easy Mode Win! · progression272 · 0.00% win
Hard Mode Win! · progression95 · 0.00% win
Chaos Mode Win! · progression63 · 0.00% win
Insane Mode Win! · progression38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.518 August 2026 — 85 % liked7 September 2026 — 86 % liked18 August 20267 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 18:4586+1
18 Aug 2026, 17:5185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.