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Infinite Fart Clicker! 💨

Infinite Fart Clicker! 💨

A Roblox experience owned by Fart Masters Games!.

Clicker & idleENclickerfart humorsimulator

Description (written by the developer; not a statement by this register)

💨 Fart Clicker Infinity 💨 🤔 Do you have what it takes to be the #1 Smelliest player? HOW TO PLAY: 🤣 CLICK to generate massive farts! 🚀 SPEED: Zero lag, short cooldowns, infinite clicking! 🏆 LEADERBOARDS: Out-fart your friends to reach the top! ⚠️ Roblox's TOS applies in this game. See someone breaking the rules? Please report them. ✨ JOIN THE SQUAD: Join our community group to unlock Exclusive Perks and see update leaks before anyone else! 🤗 🎁 FREE PRIVATE SERVERS: Is the main server too stinky? Grab a FREE private server to play solo or with your best friends! 🫡 ⭐ Like & Favorite for more stinky updates! 📌Tags: Clicker, Simulator, Fart, Collection, Pets, Rebirth, Tapping, Infinity, Fun, Easy, Speed, Points, Win, Super, Colorful, Fart, Roleplay, Super

Last updated by the developer 10 May 2026, 23:36 UTC.

0
playing (measured 12 Aug 2026, 12:33 UTC)
38,102
lifetime visits
71%
liked (25 👍 / 10 👎)
156
favourites (4.1 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gun
68 R$
Carpet
67 R$
Laser
50 R$
2x Farts!
29 R$
SpeedCoil
20 R$
Radio
15 R$
Unicorn
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,129 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7116 August 2026 — 71 % liked5 September 2026 — 71 % liked16 August 20265 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 01:4771no change
16 Aug 2026, 01:4571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.