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Infinite Fart Clicker! πŸ’¨

Infinite Fart Clicker! πŸ’¨

A Roblox experience owned by Fart Masters Games!.

Clicker & idleENclickerfart humorsimulator

Description (written by the developer; not a statement by this register)

πŸ’¨ Fart Clicker Infinity πŸ’¨ πŸ€” Do you have what it takes to be the #1 Smelliest player? HOW TO PLAY: 🀣 CLICK to generate massive farts! πŸš€ SPEED: Zero lag, short cooldowns, infinite clicking! πŸ† LEADERBOARDS: Out-fart your friends to reach the top! ⚠️ Roblox's TOS applies in this game. See someone breaking the rules? Please report them. ✨ JOIN THE SQUAD: Join our community group to unlock Exclusive Perks and see update leaks before anyone else! πŸ€— 🎁 FREE PRIVATE SERVERS: Is the main server too stinky? Grab a FREE private server to play solo or with your best friends! 🫑 ⭐ Like & Favorite for more stinky updates! πŸ“ŒTags: Clicker, Simulator, Fart, Collection, Pets, Rebirth, Tapping, Infinity, Fun, Easy, Speed, Points, Win, Super, Colorful, Fart, Roleplay, Super

Last updated by the developer 10 May 2026, 23:36 UTC.

0
playing (measured 12 Aug 2026, 12:33 UTC)
38,102
lifetime visits
71%
liked (24 πŸ‘ / 10 πŸ‘Ž)
156
favourites (4.1 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Gun
68 R$
Carpet
67 R$
Laser
50 R$
2x Farts!
29 R$
SpeedCoil
20 R$
Radio
15 R$
Unicorn
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome12,015 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.