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NO ONE WILL BEAT THIS OBBY

NO ONE WILL BEAT THIS OBBY

A Roblox experience owned by SUPER HARD OBBIES.

ObbyENobstacle coursehigh difficultybadge progression

Description (written by the developer; not a statement by this register)

No one is good enough to beat this obby... or are you? Welcome to No One Will Beat This Obby (NOWBTO), an obby that gradually gets harder up until stage 180, with more coming soon. You probably can't make it that far, but if you do, you're probably one of the best obby players on Roblox. 🥇 Get a badge each difficulty you pass to show off your obby skill! 🧱 Play up to 180 unique stages across 9 difficulties, with more soon to come! Music by IAmHash tags (ignore): obby, impossible, dco, wou:cg, api-status-new, oxalyl-proxy--ignore-public, super hard, the impossible obby, the possible obby, you can't, no one will, no one can beat, obby, you won't, you can't

Last updated by the developer 7 Aug 2026, 18:57 UTC.

0
playing (measured 11 Aug 2026, 06:30 UTC)
89,919
lifetime visits
65%
liked (375 👍 / 206 👎)
6,155
favourites (68.5 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Glove
499 R$
Invincibility
329 R$
Fusion Coil
249 R$
Gravity Coil
199 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome74,392 · 100.0% win
Beginner · welcome54,108 · 100.0% win
Easy · other39,306 · 100.0% win
Normal · other12,653 · 100.0% win
Average · other6,636 · 88.5% win
Hard · other5,091 · 67.7% win
Very Hard · progression3,750 · 53.4% win
Difficult · other2,845 · 41.7% win
Extreme · other2,157 · 31.9% win
Remorseless · other383 · 4.8% win
Impossible · other217 · 4.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.515 August 2026 — 66 % liked25 August 2026 — 65 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:1765-1
15 Aug 2026, 12:0566first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.