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Be a Parasite

Be a Parasite

A Roblox experience owned by The Infection Lab.

TycoonENTycoonSurvivalPvP

Description (written by the developer; not a statement by this register)

🦠 Be a Parasite 🏭⚔️ Welcome to Be a Parasite, a thrilling combination of Tycoon Building and Survival Action where Humans and Parasites battle for dominance! 🏗️ Build Your Base Earn resources, expand your tycoon, unlock upgrades, and strengthen your team to survive longer against the growing threat. 🧬 Choose Your Side 👨‍🔬 Human Team Defend humanity from the infection. Build and upgrade your base. Unlock powerful weapons and equipment. Work together to eliminate Parasites. ☣️ Parasite Team Infect humans and grow your swarm. Evolve into stronger parasite forms. Destroy human defenses. Spread the infection across the map. ⚔️ Features • Team-based PvP combat • Tycoon progression system • Parasite evolution mechanics • Base building and upgrades • Challenging bosses and events • Unique abilities and weapons • Regular updates and new content 🌍 Will humanity survive the outbreak, or will the Parasites consume everything? 🔥 Build. Survive. Infect. Conquer. 👍 Like the game

Last updated by the developer 6 Aug 2026, 10:21 UTC.

0
playing (measured 15 Aug 2026, 15:02 UTC)
1,829
lifetime visits
53%
liked (16 👍 / 14 👎)
11
favourites (6.0 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

6k Support
6,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

53555419 August 2026 — 55 % liked29 August 2026 — 53 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 01:0453-2
19 Aug 2026, 00:3755first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.