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AREA 51 [incomplete]

AREA 51 [incomplete]

A Roblox experience owned by melonslice.

HorrorENhorrorsecret infiltrationbeta

AREA 51 [incomplete] is a horror experience created on 2019-01-20. The game has accumulated 1,006,939 lifetime visits and 9,482 favorites. Currently, zero users are playing. The title holds an 80% like percentage. The description notes the game is incomplete and serves as the first part of a horror story.

Description (written by the developer; not a statement by this register)

[The game is incomplete] Area 51 Beta is the first part of the Area 51 horror story game. 💀 Secretly enter Area 51 with your mates and find some classified information.. and maybe more? Good luck 🎲

Last updated by the developer 25 Jul 2026, 02:41 UTC.

0
playing (measured 10 Aug 2026, 16:18 UTC)
1,006,939
lifetime visits
80%
liked (1,943 👍 / 497 👎)
9,481
favourites (9.4 per 1k visits)
20 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night Vision
295 R$
Soldier Outfit
139 R$
Running Shoes
99 R$
Flashlight
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SURVIVED: Part I · progression28,473 · 0.00% win
Zombies Pwner · other1,083 · 0.00% win
They Can't Stop All of Us · other403 · 0.00% win
Sherk · other358 · 0.00% win
Oops · other324 · 0.00% win
The Claw · other54 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.