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Bullet Thief

Bullet Thief

A Roblox experience owned by Cognato.

ShooterENbullet catchlast player standingreaction time

Description (written by the developer; not a statement by this register)

❌ You never know where the bullet will come from ❌ Every hit makes the game faster ✅ Last player standing wins! ⚡ Catch bullets at the perfect moment and send them back at your enemies! 🔥 Steal bullets, outplay opponents, and survive the chaos as the speed keeps increasing. 🏆 Dominate the arena and prove you have the fastest reactions. CONTROLS: DASH - Q / L1 / UI Button CATCH BULLET - F / R1 / Tap SNIPE - Mouse Button / RT / Tap ⚙️Customize the settings to your liking Use shiftlock for better experience❗

Last updated by the developer 9 Aug 2026, 11:47 UTC.

0
playing (measured 12 Aug 2026, 22:01 UTC)
184,336
lifetime visits
48%
liked (135 👍 / 145 👎)
287
favourites (1.6 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
195 R$
x2 Money
195 R$
More Emote Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

4815 August 2026 — 48 % liked25 August 2026 — 48 % liked4 September 2026 — 48 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:1748no change
25 Aug 2026, 05:3248no change
15 Aug 2026, 05:3248first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.