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Realm of Dread [HORROR]

Realm of Dread [HORROR]

A Roblox experience owned by Bill's family.

HorrorENhorrorinvestigationmandela catalog

Description (written by the developer; not a statement by this register)

You came to investigate a house with a strange couple missing, but you didn't even think about what you'd find... This game was inspired by (the Mandela catalog) Warning: This game is not intended for small children or people with epilepsy. There are bright flashes and scary moments in the game. We recommend playing with friends, as this game can be challenging for a single player. We recommend that you to join our group and like the game if you want to see more cool horror games.

Last updated by the developer 13 Jun 2026, 15:30 UTC.

0
playing (measured 10 Aug 2026, 17:49 UTC)
18,723
lifetime visits
57%
liked (67 👍 / 51 👎)
830
favourites (44.3 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Case File: Active · progression8,688 · 100.0% win
I Can See You Now · other4,927 · 43.5% win
72 Hours Remaining · progression92 · 0.00% win
48 Hours Remaining · other50 · 0.00% win
24 Hours Remaining · other23 · 0.00% win
Case File: Closed · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

55575616 August 2026 — 56 % liked26 August 2026 — 56 % liked5 September 2026 — 55 % liked15 September 2026 — 57 % liked25 September 2026 — 56 % liked25 October 2026 — 57 % liked16 August 202625 October 2026
6 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:0857+1
25 Sept 2026, 15:0656-1
15 Sept 2026, 15:0157+2
5 Sept 2026, 15:0055-1
26 Aug 2026, 14:5156no change
16 Aug 2026, 14:4956first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.