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Bomb Ability Arena 💥

Bomb Ability Arena 💥

A Roblox experience owned by BrightSight Games.

Fighting & PvPENcombatupgrade-mechanicsarena

Description (written by the developer; not a statement by this register)

💥 Prepare your explosives, join the arena and go have a little fun destroying everything around you! 💣🔥 🧨 Many bombs to pick from, each with their own abilities to use! ⬆️ Upgrade your old bombs to unlock new powers or make the new ones even better. ⚡ Spread the chaos by attacking people to gain chaones. 💥 Or be the victim of someone else's chaos to gain impactees. 🎮 Inspired by Slap Battles and Broken Bones 🚧 This game is in beta — expect bugs and lots more content! 🔄 Semi-daily updates! ✨ 🙏 Special thanks to: ✨ Polarisher_a (main thumbnail)

Last updated by the developer 14 Aug 2026, 02:17 UTC.

0
playing (measured 14 Aug 2026, 03:33 UTC)
7,789
lifetime visits
72%
liked (83 👍 / 32 👎)
313
favourites (40.2 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 03:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
49 R$
X2 Luck
39 R$
+2 Pets Equipped
29 R$
OP Autoclicker
25 R$
X2 Rocks (Permanent)
25 R$
Super Speed
15 R$
Instant Aura Rolls
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome60,433 · 100.0% win
LET ME BREATHE! · other4,771 · 2.2% win
Silly Me! · other1,980 · 5.3% win
Interested Player · other1,620 · 25.0% win
BombSlayer · progression1,099 · 10.1% win
Bomb Enjoyer · other493 · 7.0% win
Grilled · other457 · 1.8% win
GOTCHA! · secret197 · 0.00% win
Savior · progression171 · 0.00% win
Welcome! · welcome72 · 100.0% win
Early Player · other71 · 0.00% win
Best Of The Best · progression52 · 0.00% win
Karmic Retribution · other48 · 0.00% win
Not So Best After All · other45 · 0.00% win
Combo Master · progression29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

728578.517 August 2026 — 85 % liked27 August 2026 — 85 % liked6 September 2026 — 74 % liked16 September 2026 — 74 % liked26 September 2026 — 72 % liked6 October 2026 — 72 % liked16 October 2026 — 72 % liked26 October 2026 — 72 % liked17 August 202626 October 2026
8 measurements spanning 70 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 15:5172no change
16 Oct 2026, 15:5172no change
6 Oct 2026, 15:5072no change
26 Sept 2026, 15:4972-2
16 Sept 2026, 14:4574no change
6 Sept 2026, 14:3474-11
27 Aug 2026, 14:3385no change
17 Aug 2026, 14:3185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.