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[UPDATE] ROSTA COFFEE BRANCH

[UPDATE] ROSTA COFFEE BRANCH

A Roblox experience owned by Rosta Coffee.

RoleplayENcafe simulationstaff roleplayrealism

Description (written by the developer; not a statement by this register)

❗ BETA RELEASE ❗ ❗ 16+ ONLY ❗ ✉/UyTN7eT3F6 ☕ Rosta Coffee is a realistic Roblox group in the cafe industry, which strives to provide our community members with a memorable yet fun experience at our establishment. At Rosta Coffee we offer a selection of beverages suited with a modern atmosphere to enjoy your desired order. 💼 We are looking for individuals to join our staff team! To do so please join our application centre and complete the required questions, after you must attend and pass a training. 🔨 Credits: DRS, EasyPos, Oyster, Saturn, Proton, Vela. 📌 Tags: Costa Coffee, Roleplay, Realism, Cafe, Coffee, Hiring, Staff, Simulation, Greggs, McDonalds, Gaming, Bloxco, freshly, tesco, uk, roleplay, DRS, easypos, whitehill, jsm, easyPOS, easyLink, GBP, viral, ryanair, jet2, plane, airlines, vela, armodia, RoDonald's, Dubai Chocolate, labubu, matcha, PRS, ARS, freshway, fiveguys, wendy's, greegs.

Last updated by the developer 10 Aug 2026, 14:26 UTC.

2
playing (measured 11 Aug 2026, 23:19 UTC)
913
lifetime visits
78%
liked (7 👍 / 2 👎)
8
favourites (8.8 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ROSTA | Handless Segway
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ROSTA | NEW PLAYER · welcome260 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

78868220 August 2026 — 86 % liked30 August 2026 — 78 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 02:5378-8
20 Aug 2026, 01:1786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.