Hide and Eat
A Roblox experience owned by PTG Games.
Social & hangoutENhide-and-seekprop huntparty game
Description (written by the developer; not a statement by this register)
🍩 Can you hide in plain sight? Hide and Eat is a hide-and-seek party game where one player is the Chef and everyone else is food in disguise — burgers, donuts, tacos hiding among the dishes on a giant dining table. Quick rounds, mobile-friendly, family-friendly chaos. 🍔 Hiders — Disguise yourself as food, stay still, earn coins, and outlast the Chef 🥄 The Chef — Slam to reveal hidden food, then Eat to catch them 🍽️ Multiple maps — Feast, Picnic, and Knights, each with its own look and feel 🎩 Unlock cosmetics — spend coins on new skins, chef tools, and taunt sounds 🏆 Level up — earn XP every round - climb the ranks 🎵 9 unique taunt sounds — pick your signature reveal 🌮 TACO TUESDAY — every Tuesday, wear the Taco skin and earn 2X COINS all day! 🍕 Like the game if you enjoy it — it helps more than you know! Perfect for fans of: hide and seek, prop hunt, party games, casual multiplayer, Murder Mystery style games.
Last updated by the developer 25 Aug 2026, 23:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 8 Sept 2026, 14:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 8 Oct 2026, 14:46 | 71 | -1 |
| 8 Sept 2026, 14:45 | 72 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.