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Hide and Eat

Hide and Eat

A Roblox experience owned by PTG Games.

Social & hangoutENhide-and-seekprop huntparty game

Description (written by the developer; not a statement by this register)

🍩 Can you hide in plain sight? Hide and Eat is a hide-and-seek party game where one player is the Chef and everyone else is food in disguise — burgers, donuts, tacos hiding among the dishes on a giant dining table. Quick rounds, mobile-friendly, family-friendly chaos. 🍔 Hiders — Disguise yourself as food, stay still, earn coins, and outlast the Chef 🥄 The Chef — Slam to reveal hidden food, then Eat to catch them 🍽️ Multiple maps — Feast, Picnic, and Knights, each with its own look and feel 🎩 Unlock cosmetics — spend coins on new skins, chef tools, and taunt sounds 🏆 Level up — earn XP every round - climb the ranks 🎵 9 unique taunt sounds — pick your signature reveal 🌮 TACO TUESDAY — every Tuesday, wear the Taco skin and earn 2X COINS all day! 🍕 Like the game if you enjoy it — it helps more than you know! Perfect for fans of: hide and seek, prop hunt, party games, casual multiplayer, Murder Mystery style games.

Last updated by the developer 25 Aug 2026, 23:14 UTC.

0
playing (measured 8 Sept 2026, 14:45 UTC)
28,086
lifetime visits
71%
liked (61 👍 / 25 👎)
755
favourites (26.9 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Hide and Eat! · welcome27,117 · 100.0% win
Dinner Theater Regular · other11,156 · 72.7% win
First Course · progression8,831 · 100.0% win
First Bite · progression6,221 · 72.7% win
Tasting Menu · collection1,211 · 24.2% win
Taco Tuesday · other818 · 0.00% win
Sous Chef · progression49 · 0.00% win
Big Tipper · other7 · 0.00% win
Caught in the Act · progression5 · 0.00% win
Top Chef · collection3 · 0.00% win
Head Chef · progression3 · 0.00% win
Master of Disguise · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.58 September 2026 — 72 % liked8 October 2026 — 71 % liked8 September 20268 October 2026
2 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 14:4671-1
8 Sept 2026, 14:4572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.