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Escape the Floor for Anime πŸ”₯πŸƒβ€β™‚οΈ

Escape the Floor for Anime πŸ”₯πŸƒβ€β™‚οΈ

A Roblox experience owned by BOBBA CORP.

ObbyENanimerunnerupgrade

Description (written by the developer; not a statement by this register)

Run at full speed across huge crystal paths while collecting anime characters to become stronger and stronger βš‘πŸ’Ž Upgrade your speed, your strength, and your base, unlock better characters, and build a team of up to 6 anime heroes to multiply your powerπŸ’₯πŸ‘₯ Play with friends, compete to see who's the fastest, and fight your way into the Leaderboard πŸ†πŸ“ˆ Show everyone that you are the ultimate anime runner 🌟πŸ”₯ CODES πŸ”₯: - BobbaNewGame ($100k) - BobbaGame ( $1M ) (SPECIAL ITEM) (MORE COMING SOON)

Last updated by the developer 13 Apr 2026, 21:37 UTC.

0
playing (measured 11 Aug 2026, 16:20 UTC)
2,935
lifetime visits
96%
liked (44 πŸ‘ / 2 πŸ‘Ž)
234
favourites (79.7 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

ProPack2
399 R$
VIP πŸ‘‘
199 R$
DoubleCash
149 R$
DoubleSpeed
149 R$
StarterPack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Escape the Floor for Anime πŸ”₯πŸƒβ€β™‚οΈ Β· welcome2 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9618 August 2026 β€” 96 % liked28 August 2026 β€” 96 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 11:0496no change
18 Aug 2026, 11:0296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.