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[UPDATE 6 🔔] Reverend Insanity cultivation

[UPDATE 6 🔔] Reverend Insanity cultivation

A Roblox experience owned by Heaven Defying Studio.

RacingENcultivationxianxiapvp

Description (written by the developer; not a statement by this register)

Reverend Insanity Ascend through the realms and defy the heavens. Cultivate, refine Gu, awaken Attainment Paths, master Path Killer Moves, and grow stronger as you push toward Rank 9 and the title of Venerable. Build your foundation through Gu, races, rebirths, sects, missions, bosses, ranked battles, and Dao War. Every system pushes you closer to standing above the world. Every breakthrough matters. Every fight decides your path. WHY PLAY Fast early progression, challenging late game Gu refining system with powerful builds Attainment Paths and Path Killer Moves Races, rebirths, and long-term progression Sect Lands, Sect Buildings, and Sect Wars Ranked PvP with ELO World Bosses and mission encounters Leaderboards for the strongest cultivators Reach Rank 9 and become a Venerable *Major update out now: New paths! CODES RELEASE IMMORTALPATH DAOAWAKENS HEAVENDEFY New codes are posted regularly in the communications server!

Last updated by the developer 3 Jul 2026, 06:25 UTC.

1
playing (measured 10 Aug 2026, 23:19 UTC)
111,781
lifetime visits
67%
liked (600 👍 / 291 👎)
2,180
favourites (19.5 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Venerable Pack
1,599 R$
Reincarnated Gu master
799 R$
Gu master pack
299 R$
Double Attainment XP
250 R$
Third Attainment Slot
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Official Gu Master · other15,171 · 100.0% win
Fate breaker · progression559 · 5.9% win
Gu Immortal · other535 · 17.6% win
Pseudo Venerable · other85 · 0.00% win
Great love Immortal Venerable · other50 · 0.00% win
Red Lotus Venerable Status · other16 · 0.00% win
Heaven and Earth Great Venerable Status · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6715 August 2026 — 67 % liked25 August 2026 — 67 % liked4 September 2026 — 67 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 11:3767no change
25 Aug 2026, 10:0767no change
15 Aug 2026, 10:0367first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.