[UPDATE 6 🔔] Reverend Insanity cultivation
A Roblox experience owned by Heaven Defying Studio.
RacingENcultivationxianxiapvp
Description (written by the developer; not a statement by this register)
Reverend Insanity Ascend through the realms and defy the heavens. Cultivate, refine Gu, awaken Attainment Paths, master Path Killer Moves, and grow stronger as you push toward Rank 9 and the title of Venerable. Build your foundation through Gu, races, rebirths, sects, missions, bosses, ranked battles, and Dao War. Every system pushes you closer to standing above the world. Every breakthrough matters. Every fight decides your path. WHY PLAY Fast early progression, challenging late game Gu refining system with powerful builds Attainment Paths and Path Killer Moves Races, rebirths, and long-term progression Sect Lands, Sect Buildings, and Sect Wars Ranked PvP with ELO World Bosses and mission encounters Leaderboards for the strongest cultivators Reach Rank 9 and become a Venerable *Major update out now: New paths! CODES RELEASE IMMORTALPATH DAOAWAKENS HEAVENDEFY New codes are posted regularly in the communications server!
Last updated by the developer 3 Jul 2026, 06:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:19 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 11:37 | 67 | no change |
| 25 Aug 2026, 10:07 | 67 | no change |
| 15 Aug 2026, 10:03 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.