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Be Zombie or Guard

Be Zombie or Guard

A Roblox experience owned by Be Zombie or Guard.

ShooterENzombie survivalPvE shooterfacility defense

Description (written by the developer; not a statement by this register)

🧟 A deadly zombie outbreak has taken over a secret facility after a containment breach went horribly wrong. 👍 Every 100 likes = update 👍 The infection is spreading fast… and the Guards are the last line of defense. Fight alongside other players to hold the facility, eliminate the undead, and stop the outbreak from taking over every sector. - Unlock stronger guns and gear up with armor 🔫 - Earn Money by fighting zombies and surviving the outbreak 💵 - Deploy Special Forces when the situation gets out of control 🚨 - Defend the facility against multiple zombie types and dangerous mutants ☣️ - Turn against the Guards and become a powerful Zombie Boss 🧟 - Hunt players, spread chaos, and help the infection take over the facility

Last updated by the developer 7 Jul 2026, 18:54 UTC.

0
playing (measured 21 Aug 2026, 07:16 UTC)
39,946
lifetime visits
66%
liked (66 👍 / 34 👎)
4,151
favourites (103.9 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 07:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Force
299 R$
2x Money
149 R$
Golden AK47
149 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial Completed! · welcome15,073 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.