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+1 double jump for Poppy Playtime 5!

+1 double jump for Poppy Playtime 5!

A Roblox experience owned by Banana CCU.

AdventureENPoppy PlaytimeIdle/ClickerParkour

The Roblox experience '+1 double jump for Poppy Playtime 5!' is an adventure game created on April 8, 2026. It has accumulated 758,910 lifetime visits and holds 1,765 favorites. Currently, two users are playing. The experience maintains a 90% like percentage. The game features mechanics involving double jumps and character collection within the Poppy Playtime theme.

Description (written by the developer; not a statement by this register)

Welcome to +1 double jump for Poppy Playtime 5! 🚀🔴 Jump higher, go farther, and collect as many Poppy Playtime Characters as you can! Use your growing double jumps to reach insane heights and discover new areas! 🌌 How to play: 🦘 Double jump your way across each area 🔴 Collect Poppy Playtime Characters to earn Cash ⚡ Gain +1 Double Jump every time you progress 💵 Upgrade your Poppy Playtime Characters to boost your income 🏗️ Expand your base to unlock more storage slots 🌍 Explore higher zones with stronger jumps Be careful not to fall… or you’ll have to try again! 😱 💤 Your Poppy Playtime 5 Characters generate Cash even while OFFLINE! Rebirth to multiply your Strength! 💪

Last updated by the developer 27 Apr 2026, 16:45 UTC.

2
playing (measured 10 Aug 2026, 23:21 UTC)
758,910
lifetime visits
89%
liked (825 👍 / 102 👎)
1,918
favourites (2.5 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:212first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Pack
199 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

899089.514 August 2026 — 90 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
6 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:5289no change
23 Sept 2026, 20:5089no change
13 Sept 2026, 19:5289no change
3 Sept 2026, 19:4889no change
24 Aug 2026, 17:4989-1
14 Aug 2026, 17:4890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.