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Dialed

Dialed

A Roblox experience owned by Nothing Official Studio.

PuzzleENcolor matchingcompetitive rankingmemory test

Description (written by the developer; not a statement by this register)

Think you know color? Prove it. You get shown a color, you memorize it and then you recreate it from scratch using three sliders. Sounds easy until you realize how wrong your brain can be. 5 rounds. 3 sliders. 0 room for error. What's inside: 🎮 Solo, Daily Challenges, Private Lobbies (up to 20 players), Ranked 1v1s 📈 Full ranked system: Climb from Bronze to the legendary "Dialed" rank 🎨 3 difficulty modes: Easy gives you time, Extreme gives you 1 second to memorize 💎 Earn gems, unlock slider skins, animated backgrounds, titles & more 🏆 5+ badges, leaderboards, daily challenges Ranked mode: Queue up, get matched, prove you see color better than your opponent. Climb through 9 ranks with divisions. Reach Dialed and you're literally top tier. Multiplayer: Create a room, send the code, play with friends. Customize rounds, difficulty, and watch everyone struggle on the same colors. Works on PC, mobile & console. ⚠️ Still in BETA Inspired by Dialed How dialed are you?

Last updated by the developer 5 Jun 2026, 19:47 UTC.

0
playing (measured 16 Aug 2026, 09:00 UTC)
34,628
lifetime visits
93%
liked (332 👍 / 24 👎)
1,683
favourites (48.6 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 09:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gems
499 R$
VIP
299 R$
Rainbow Kit
199 R$
Pro Eye
199 R$
Theme Pack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Steps · welcome17,506 · 57.1% win
Color Apprentice · other16,851 · 57.1% win
Dialed In · other5,473 · 0.00% win
Marathon Runner · other3,726 · 0.00% win
Color Spotter · other1,350 · 0.00% win
Ranked Warrior · progression245 · 0.00% win
On Fire · other183 · 0.00% win
Color Collector · collection87 · 0.00% win
Perfect 10 · other55 · 0.00% win
Easter Egg · secret3 · 0.00% win
Spectrum Explorer · other1 · 0.00% win
Master of Colors · other0 · 0.00% win
Glitch Hunter · other0 · 0.00% win
Dialed Rank · other0 · 0.00% win
Hue Hunter · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9316 August 2026 — 93 % liked26 August 2026 — 93 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 09:0193no change
16 Aug 2026, 09:0093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.