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Shopdu

Shopdu

A Roblox experience owned by souls>re.

OtherEN

Description (written by the developer; not a statement by this register)

nth

Last updated by the developer 7 Sept 2026, 16:01 UTC.

0
playing (measured 14 Sept 2026, 06:45 UTC)
3,612
lifetime visits
63%
liked (25 👍 / 15 👎)
12
favourites (3.3 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 06:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

روز رايز
1,200 R$
جي كلاس
1,200 R$
كابرس
799 R$
(!للشراء روح للمتجر)MOD
500 R$
(!للشراء روح للمتجر)VIP
399 R$
Vampire's handcuffs
349 R$
كلبشه الهالوين
235 R$
كلبشه الكاتانا
235 R$
CashDrop/اسقاط فلوس
154 R$
كلبشه كرومي
100 R$
فلوس باتمان
49 R$
فلوس هيلوكيتي
49 R$
فلوس كرومي
49 R$
دميه باتمان
30 R$
دميه كرومي
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

637468.514 September 2026 — 74 % liked25 September 2026 — 66 % liked5 October 2026 — 63 % liked14 September 20265 October 2026
3 measurements spanning 21 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 12:4963-3
25 Sept 2026, 12:4966-8
14 Sept 2026, 12:3474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.