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Brainrot Flood Escape

Brainrot Flood Escape

A Roblox experience owned by reIevant.

SimulatorENsurvivalrng/gachabase building

Description (written by the developer; not a statement by this register)

Brainrot Flood Escape, survive huge waves, and get insanely rich! Build your base, unlock rare Brainrots, and grow stronger the longer you stay in game. Every second you survive means more money, more luck, and better rewards. 🎰 Roll for new Brainrots 🎁 Open Lucky Blocks 🏠 Upgrade your base 🍀 Increase luck over time 💾 Progress saves 😴 AFK earns money and luck 👥 Invite friends for bonus rewards 🔥 Unlock INFINITY BRAINROTS Survive. Upgrade. Get Rich. 🔎 Keywords: brainrot, brainrots, run, drown, survive, wave, tsunami, escape, simulator, tycoon, rng, luck, afk, money, upgrade, multiplayer, rewards 🏷️ Tags: brainrot, survive, escape, simulator, tycoon, rng, luck, afk, money, upgrade, multiplayer, rewards

Last updated by the developer 17 Apr 2026, 20:43 UTC.

0
playing (measured 10 Aug 2026, 19:49 UTC)
64,199
lifetime visits
66%
liked (41 👍 / 21 👎)
118
favourites (1.8 per 1k visits)
8 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
300 R$
Flying Carpet
199 R$
Speed Coil
149 R$
Gravity Coil
149 R$
VIP
119 R$
DOUBLE THE CASH X2
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Run or Drown For Brainrots! · other49,998 · 0.00% win
You met the Owner! · social78 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.