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Don't Pick The Wrong Cup

Don't Pick The Wrong Cup

A Roblox experience owned by Spycore Studios.

MinigamesENluck-basedbrainrot mememultiplayer PvP

Description (written by the developer; not a statement by this register)

Game Description: 🏆 Pick a cup. Summon a BRAINROT. Destroy your opponent! 4 Brainrot Cups sitting on the table. 1 is a BOMB. Choose wisely... or get DESTROYED! 💣 ⚔️ Sit down. Pick a cup. A random brainrot pops out and attacks your enemy! 🎲 Common brainrots — small damage ⚡ Rare brainrots — MASSIVE damage 💀 Pick the WRONG cup — a bomb hits YOU instead! Each round the cups shuffle. You never know what's inside. Pure luck. Pure chaos. Pure BRAINROT. 🥇 Beat your opponent. Earn coins. Climb the leaderboard. Build your win streak. ✨ Watch for the GOLDEN CUP — race to grab it before your opponent does! Can YOU survive the brainrot cups? Sit down and find out! 🏆 LIKE AND JOIN THE GROUP THIS IS MY FIRST GAME EXPECT FREQUENT UPDATES :D

Last updated by the developer 26 Jun 2026, 06:32 UTC.

0
playing (measured 11 Aug 2026, 11:06 UTC)
24,686
lifetime visits
58%
liked (34 👍 / 25 👎)
73
favourites (3.0 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gold Rush
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OG Cup Picker · other11,097 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.