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[Alpha] Tennis Rush

[Alpha] Tennis Rush

A Roblox experience owned by Tennis Rush Official.

SportsENanimetennisalpha

Description (written by the developer; not a statement by this register)

A regular anime tennis game Game is in ALPHA stage. Expect bugs! Controls: 🎮 = Controller [M1] [🎮 R1] - Swing (Hold swing) [Q] [🎮 L1] - Dash / Dive (Swingable) [Space] [🎮 A] - Jump [Shift] [🎮 L3] - Sprint [C] [🎮 L2] - Ability 1 [V] [🎮 R2] - Ability 2 [T] [🎮 Pad-Up] - Aura [X or .] [🎮 R3] - Emotes [Tab] - Settings

Last updated by the developer 11 Aug 2026, 04:04 UTC.

0
playing (measured 12 Aug 2026, 00:08 UTC)
135,469
lifetime visits
60%
liked (88 👍 / 58 👎)
378
favourites (2.8 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:0837first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Toxic Emotes
299 R$
Anime Emotes
299 R$
Skip Spin Animation
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6015 August 2026 — 60 % liked25 August 2026 — 60 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:4860no change
15 Aug 2026, 12:4760first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.