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Fish And Monsters!

Fish And Monsters!

A Roblox experience owned by Losi Studio.

SimulatorENfishingsea monster raidsexploration

Fish And Monsters! is a simulator experience created on 2026-04-09. It has accumulated 2,239,522 lifetime visits and 4,754 favorites. Currently, 257 users are playing. The game holds an 86% like percentage. Players engage in fishing, exploration, and raid mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

Cast your line, explore the ocean, and collect rare fish with unique mutations. Sail across different islands, discover hidden treasures, complete quests, and take on exciting challenges to become a legendary fisher! 🍀 Collect from tons of unique fish variations 🎣 Fish with your friends ⛵ Sail the seas and explore new islands [10+ islands] 🐟 Catch rare and mutated fish [Over 250+ fish] 🦈 Join epic Sea Monster Raids 💰 Hunt for hidden treasures 📜 Complete quests & challenges 🎉 Weekly updates and special events [HOW TO FISH] • Click to charge up your cast • Wait for a bite • Click as fast as you can to reel it in • Fill the progress bar to catch your fish New content arrives every week, including limited fish, special events, new challenges, sea monster raids, treasure hunts, and more surprises from the sea. The game is still new, if you see any bugs please let us know! ⭐ Remember to join the group and send feedback! Grab your rod, sail out, and see what you can catch!

Last updated by the developer 23 Aug 2026, 17:16 UTC.

91
playing (measured 23 Aug 2026, 19:50 UTC)
2,274,006
lifetime visits
86%
liked (9,663 👍 / 1,602 👎)
4,641
favourites (2.0 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9144927010 August 2026 — 449 players21 August 2026 — 136 players21 August 2026 — 137 players21 August 2026 — 130 players21 August 2026 — 112 players22 August 2026 — 112 players22 August 2026 — 122 players22 August 2026 — 111 players22 August 2026 — 105 players22 August 2026 — 128 players22 August 2026 — 130 players22 August 2026 — 132 players22 August 2026 — 124 players22 August 2026 — 137 players22 August 2026 — 142 players22 August 2026 — 152 players22 August 2026 — 182 players22 August 2026 — 150 players22 August 2026 — 145 players22 August 2026 — 132 players22 August 2026 — 139 players22 August 2026 — 144 players22 August 2026 — 133 players22 August 2026 — 129 players22 August 2026 — 131 players22 August 2026 — 128 players22 August 2026 — 120 players22 August 2026 — 110 players22 August 2026 — 109 players23 August 2026 — 122 players23 August 2026 — 127 players23 August 2026 — 133 players23 August 2026 — 131 players23 August 2026 — 131 players23 August 2026 — 129 players23 August 2026 — 133 players23 August 2026 — 124 players23 August 2026 — 124 players23 August 2026 — 133 players23 August 2026 — 152 players23 August 2026 — 166 players23 August 2026 — 152 players23 August 2026 — 145 players23 August 2026 — 123 players23 August 2026 — 117 players23 August 2026 — 119 players23 August 2026 — 124 players23 August 2026 — 113 players23 August 2026 — 91 players10 August 202623 August 2026
49 measurements spanning 13 days, net -358. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–503 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 49
Measured (UTC)PlayersChange
23 Aug 2026, 19:5091-22
23 Aug 2026, 18:50113-11
23 Aug 2026, 17:50124+5
23 Aug 2026, 16:50119+2
23 Aug 2026, 15:50117-6
23 Aug 2026, 14:50123-22
23 Aug 2026, 13:50145-7
23 Aug 2026, 12:50152-14
23 Aug 2026, 11:50166+14
23 Aug 2026, 10:50152+19
23 Aug 2026, 09:50133+9
23 Aug 2026, 08:50124no change
23 Aug 2026, 07:50124-9
23 Aug 2026, 06:50133+4
23 Aug 2026, 05:50129-2
23 Aug 2026, 04:50131no change
23 Aug 2026, 03:50131-2
23 Aug 2026, 02:50133+6
23 Aug 2026, 01:50127+5
23 Aug 2026, 00:50122first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teleporter
299 R$
SpeedBoost
299 R$
Double Exp
199 R$
Inventory III
99 R$
Inventory II
69 R$
Inventory I
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Played! · welcome12,720 · 77.9% win
Sold a Fish! · other7,304 · 38.6% win
Caught a Shiny! · collection4,300 · 15.4% win
Caught 100 Fish! · collection3,471 · 12.0% win
Caught a Monster! · collection2,838 · 9.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
50 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 50
Measured (UTC)% likedChange
24 Aug 2026, 08:4586no change
23 Aug 2026, 19:5086no change
23 Aug 2026, 18:5086no change
23 Aug 2026, 17:5086no change
23 Aug 2026, 16:5086no change
23 Aug 2026, 15:5086no change
23 Aug 2026, 14:5086no change
23 Aug 2026, 13:5086no change
23 Aug 2026, 12:5086no change
23 Aug 2026, 11:5086no change
23 Aug 2026, 10:5086no change
23 Aug 2026, 09:5086no change
23 Aug 2026, 08:5086no change
23 Aug 2026, 07:5086no change
23 Aug 2026, 06:5086no change
23 Aug 2026, 05:5086no change
23 Aug 2026, 04:5086no change
23 Aug 2026, 03:5086no change
23 Aug 2026, 02:5086no change
23 Aug 2026, 01:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.