Invincible: Sandbox
A Roblox experience owned by Dynamic Softworks.
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Description (written by the developer; not a statement by this register)
INVINCIBLE SANDBOX Fly across the world, fight anyone, and push your abilities to the limit. Cause chaos or create your own playstyle — there are no rules. ⚠️ DEMO — Bugs may occur. Updates are frequent. 🆕 UPDATES New abilities, features, and content added regularly. 💻📱🎮 PLATFORMS Desktop • Mobile • Tablet • Console 🖥️ CONTROLS M1 — Attack F — Block X — Counter C — Thunder Clap Q — Fly E — Boost G — Grab T — Lock On 🏷️ TAGS Invincible • Omni-Man • Mark Grayson • Battlegrounds • Viltrumite • Console • Mobile • Xbox • PS5
Last updated by the developer 18 Jul 2026, 20:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:52 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 21:48 | 51 | no change |
| 14 Aug 2026, 21:47 | 51 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.