[UPDATE] NEXUS
A Roblox experience owned by Mattel Inc..
Fighting & PvPENPvP ArenaSuperpowersFantasy Combat
NEXUS is a fighting-pvp Roblox experience created on 2026-04-09. The game currently has 235 players online. It has accumulated 560,287 lifetime visits, 2,951 favorites, and an 88% like percentage. The experience features PvP battles with characters such as Phoenix Force, Chaos Magic, and Dark Magic.
Description (written by the developer; not a statement by this register)
NEXUS Enter intense PvP battles using powerful characters, unique abilities, and strategic combat. In this beta version, you can play as Phoenix Force, Chaos Magic, and Dark Magic* each with their own powers, visual effects, and fighting style. Choose your abilities, face other players, and evolve through battle. Use devastating powers, control your enemies, defend yourself, and dominate the arena with magic, cosmic energy, and chaos. 🔮 New updates, characters, improvements, and abilities will be added soon. Tags: PvP, Powers, Superpowers, Magic, Battle, Arena, Combat, Abilities, Fantasy, Action, Fighting, Beta, Heroes, Chaos, Energy
Last updated by the developer 22 Aug 2026, 02:52 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 05:50 | 98 | -35 |
| 22 Aug 2026, 04:50 | 133 | -23 |
| 22 Aug 2026, 03:50 | 156 | -30 |
| 22 Aug 2026, 02:50 | 186 | -21 |
| 22 Aug 2026, 01:50 | 207 | +4 |
| 22 Aug 2026, 00:50 | 203 | -4 |
| 21 Aug 2026, 23:50 | 207 | +45 |
| 21 Aug 2026, 22:50 | 162 | -18 |
| 21 Aug 2026, 21:50 | 180 | +24 |
| 21 Aug 2026, 20:54 | 156 | -47 |
| 11 Aug 2026, 02:38 | 203 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 22:50 | 86 | no change |
| 24 Aug 2026, 22:49 | 86 | no change |
| 22 Aug 2026, 05:50 | 86 | no change |
| 22 Aug 2026, 04:50 | 86 | no change |
| 22 Aug 2026, 03:50 | 86 | no change |
| 22 Aug 2026, 02:50 | 86 | no change |
| 22 Aug 2026, 01:50 | 86 | no change |
| 22 Aug 2026, 00:50 | 86 | no change |
| 21 Aug 2026, 23:50 | 86 | no change |
| 21 Aug 2026, 22:50 | 86 | no change |
| 21 Aug 2026, 21:50 | 86 | no change |
| 21 Aug 2026, 20:54 | 86 | -2 |
| 14 Aug 2026, 22:49 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.