Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Maze War

The Maze War

A Roblox experience owned by VISION GAME.

ShooterENsurvivalfirst-person shootermaze

Description (written by the developer; not a statement by this register)

The game begins ! You find yourself trapped in a labyrinth teeming with traps and enemies. Your only goal is to be the last player standing. Show no mercy! Eliminate anything that crosses your path and survive to the end. - Infos - 🛠️Use your time in the lobby to upgrade your weapons 🗡️Use your time in the lobby to equip new weapons 💗Gain +20 Max HP for every minute you survive in the labyrinth ❤️‍🩹Killing players and entities increases your Max HP 💪Upgrading your weapons increases their damage 🔓Defeated entities have a chance to drop new weapons [If you run into any bugs, DON'T PANIC ! Send the report to the group and I'll fix it👌] JOIN THE COMMUNITY TO BE NOTIFIED OF UPDATES AND FREE CODES

Last updated by the developer 13 Aug 2026, 12:20 UTC.

24
playing (measured 13 Aug 2026, 12:22 UTC)
49,067
lifetime visits
60%
liked (95 👍 / 63 👎)
569
favourites (11.6 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:2236first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+100% Diamond Reward
399 R$
[ V I P ]
319 R$
+100% Hammer Reward
259 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome45,283 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

53615716 August 2026 — 53 % liked26 August 2026 — 59 % liked5 September 2026 — 60 % liked25 September 2026 — 61 % liked5 October 2026 — 60 % liked6016 August 20265 October 2026
5 measurements spanning 50 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 02:3860-1
25 Sept 2026, 02:3861+1
5 Sept 2026, 02:3760+1
26 Aug 2026, 02:3659+6
16 Aug 2026, 02:3653first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.