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⚔️ Fight Slimes! [UPD]

⚔️ Fight Slimes! [UPD]

A Roblox experience owned by Bibble Babble.

AdventureENslimelootcompanions

Description (written by the developer; not a statement by this register)

🌟 Welcome to Fight Slimes! 🌟 Fight enemies, collect loot, and hatch adorable companions! ❤️ Hatch cute companions! ✨ Discover rare Shiny Slimes! 🌎 Unlock new zones and explore the world! ⬆️ Level up & unlock new swords every level! Available on Desktop, Mobile, and Console!

Last updated by the developer 7 Aug 2026, 02:06 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
17,371
lifetime visits
85%
liked (156 👍 / 28 👎)
197
favourites (11.3 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Hunter
1,499 R$
EXP Boost
799 R$
Chest Tracker
399 R$
VIP
399 R$
Quick Hatch
199 R$
2x Coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome12,552 · 100.0% win
Pre-Alpha Tester · other117 · 0.00% win
Tier 1 Tester · welcome86 · 0.00% win
Tier 2 Tester · other36 · 0.00% win
Tier 3 Tester · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8516 August 2026 — 85 % liked26 August 2026 — 85 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 15:5385no change
16 Aug 2026, 15:5285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.