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🌊 Be a Tsunami For Brainrots!

🌊 Be a Tsunami For Brainrots!

A Roblox experience owned by TakTak Games.

TycoonENbrainrot memetycoonoffline earnings

🌊 Be a Tsunami For Brainrots! is a Roblox experience created on 2026-04-09. It currently has 35 players online and 2,070,725 lifetime visits. The game holds 4,637 favorites and an 84% like percentage. No specific genre is listed in the data.

Description (written by the developer; not a statement by this register)

🧠 Welcome to Be a Tsunami For Brainrots! 🌊 Become the tsunami and sweep through the world to steal powerful Brainrots! 😈 The bigger your tsunami gets, the farther you can travel… but surviving the escape won’t be easy! 🚨 🌊 Control your own tsunami and grow stronger 🧠 Collect rarer Brainrots by reaching farther areas πŸƒ Escape from deadly tsunamis chasing you back to base! πŸ’° Bring Brainrots to your base to earn CASH ⚑ Upgrade your tsunami size, speed & power πŸ—οΈ Expand your base and unlock stronger upgrades ♻️ Rebirth to multiply your progress and reach new heights 🎁 Trade & gift Brainrots with friends πŸ’€ Earn CASH even while you’re offline! πŸ‘ Like & ⭐ Favorite the game for FREE rewards and future updates!

Last updated by the developer 4 Aug 2026, 09:05 UTC.

35
playing (measured 10 Aug 2026, 15:03 UTC)
2,070,725
lifetime visits
84%
liked (2,090 πŸ‘ / 396 πŸ‘Ž)
4,951
favourites (2.4 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin
999 R$
Rainbow Carpet
799 R$
X2 Walk Speed
299 R$
VIP
99 R$
X2 Money
99 R$
Collect All
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

848584.514 August 2026 β€” 84 % liked24 August 2026 β€” 85 % liked3 September 2026 β€” 84 % liked13 September 2026 β€” 84 % liked23 September 2026 β€” 84 % liked3 October 2026 β€” 84 % liked13 October 2026 β€” 84 % liked23 October 2026 β€” 84 % liked2 November 2026 β€” 84 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 12:1584no change
23 Oct 2026, 12:0884no change
13 Oct 2026, 12:0784no change
3 Oct 2026, 12:0684no change
23 Sept 2026, 12:0584no change
13 Sept 2026, 12:0384no change
3 Sept 2026, 12:0284-1
24 Aug 2026, 09:1885+1
14 Aug 2026, 09:1884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.