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[WORKSHOP] SDBF(R) but alternative

[WORKSHOP] SDBF(R) but alternative

A Roblox experience owned by team larping incorrectly.

Fighting & PvPENboss fightspeed demonalternative universe

Description (written by the developer; not a statement by this register)

somewhere in the ALTERNATIVE universe as speed demon boss fight(real) its speed demon boss fight but something new (roblox made me set this game to 16+ unless i pay 100k bobux or get 500 active players)

Last updated by the developer 18 Aug 2026, 12:50 UTC.

0
playing (measured 18 Aug 2026, 15:18 UTC)
9,071
lifetime visits
86%
liked (44 👍 / 7 👎)
59
favourites (6.5 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

make the game accessible to everyone
145,000 R$
(b)jirniy
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Septuple trouble · collection278 · 4.2% win
Alt hat slayer · other232 · 12.5% win
Cataclysm challenger · progression36 · 12.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85878618 August 2026 — 86 % liked28 August 2026 — 87 % liked7 September 2026 — 85 % liked17 September 2026 — 86 % liked27 September 2026 — 86 % liked7 October 2026 — 86 % liked18 August 20267 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 15:2086no change
27 Sept 2026, 15:2086no change
17 Sept 2026, 15:2086+1
7 Sept 2026, 15:1985-2
28 Aug 2026, 15:1987+1
18 Aug 2026, 15:1886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.