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2 Player Ball Obby

2 Player Ball Obby

A Roblox experience owned by Siga Siga.

ObbyENcooperativemarble physicsleaderboard

Description (written by the developer; not a statement by this register)

🔴 WELCOME TO 2 PLAYER BALL OBBY! 🔵 Grab a friend, roll into action, and conquer the ultimate cooperative obstacle course! You are trapped inside giant marbles, and the only way out is teamwork. Can you and your partner synchronize your rolls to make it to the finish line? 🎮 HOW TO PLAY: 👥 Team Up: Match with a friend or a random player! 🔀 Co-operate: Stand on buttons, clear paths, and launch each other over massive gaps! 🏆 Reach the Top: Complete all stages to claim your spot on the leaderboard and unlock epic ball skins! 🌟 Like the game? Leave a 👍 and ⭐ to support updates!

Last updated by the developer 30 Jun 2026, 23:38 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
409,996
lifetime visits
68%
liked (77 👍 / 37 👎)
933
favourites (2.3 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
299 R$
Anime Bundle
79 R$
Demonic Ball
77 R$
Limitless Ball
67 R$
Galaxy Ball
45 R$
Light Ball
40 R$
Demonic Chain
39 R$
Fire Ball
32 R$
Galaxy Chain
22 R$
Light Chain
20 R$
Fire Chain
16 R$
Toxic Chain
13 R$
Ice Chain
11 R$
Sakura Chain
9 R$
Angelic Chain
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome359,943 · 100.0% win
Completed World 1! · progression844 · 0.00% win
Completed World 2! · progression188 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68706914 August 2026 — 70 % liked24 September 2026 — 70 % liked4 October 2026 — 69 % liked14 October 2026 — 68 % liked14 August 202614 October 2026
4 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 02:3168-1
4 Oct 2026, 02:3069-1
24 Sept 2026, 02:2370no change
14 Aug 2026, 22:3870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.