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Phonk Emote Tower πŸ’ƒ

Phonk Emote Tower πŸ’ƒ

A Roblox experience owned by EquipGames.

ObbyENtower climbingemotestrolling

Phonk Emote Tower is an obby experience created on 2026-04-09. It has accumulated 1,103,294 lifetime visits and holds 2,644 favorites. Currently, 13 users are playing. The game maintains an 89% like percentage. The description highlights climbing mechanics, emotes, and gear acquisition every 15 minutes.

Description (written by the developer; not a statement by this register)

🎡 Welcome to Phonk Emote Tower! πŸ’ƒ πŸ’ƒ Climb the Tower with Emotes and Phonk! 🎲 Gain a new Gear every 15 minutes! 😹 Use your gear to troll others, cause mayhem, or just survive the climb! 🎁 Like πŸ‘ and Favorite ⭐ the game to unlock exclusive in-game rewards! πŸšͺ Join the group to access a secret teleport zone and more surprises! πŸ† Can you reach the top of the Troll Tower? ✨ New Emotes and Phonk coming soon! 🎡

Last updated by the developer 17 Jul 2026, 20:31 UTC.

13
playing (measured 10 Aug 2026, 14:03 UTC)
1,103,294
lifetime visits
88%
liked (1,847 πŸ‘ / 251 πŸ‘Ž)
3,215
favourites (2.9 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Owner Admin
450 R$
Admin Commands
80 R$
Magic Carpet
9 R$
Blackhole Slap
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome713,354 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.514 August 2026 β€” 89 % liked24 August 2026 β€” 89 % liked3 September 2026 β€” 89 % liked13 September 2026 β€” 89 % liked23 September 2026 β€” 89 % liked3 October 2026 β€” 89 % liked13 October 2026 β€” 88 % liked23 October 2026 β€” 88 % liked2 November 2026 β€” 88 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 17:3788no change
23 Oct 2026, 17:3688no change
13 Oct 2026, 17:3588-1
3 Oct 2026, 17:3489no change
23 Sept 2026, 17:3489no change
13 Sept 2026, 17:0189no change
3 Sept 2026, 16:5289no change
24 Aug 2026, 14:4989no change
14 Aug 2026, 14:4889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.