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Phonk Emote Tower 💃

Phonk Emote Tower 💃

A Roblox experience owned by EquipGames.

ObbyENtower climbingemotestrolling

Phonk Emote Tower is an obby experience created on 2026-04-09. It has accumulated 1,103,294 lifetime visits and holds 2,644 favorites. Currently, 13 users are playing. The game maintains an 89% like percentage. The description highlights climbing mechanics, emotes, and gear acquisition every 15 minutes.

Description (written by the developer; not a statement by this register)

🎵 Welcome to Phonk Emote Tower! 💃 💃 Climb the Tower with Emotes and Phonk! 🎲 Gain a new Gear every 15 minutes! 😹 Use your gear to troll others, cause mayhem, or just survive the climb! 🎁 Like 👍 and Favorite ⭐ the game to unlock exclusive in-game rewards! 🚪 Join the group to access a secret teleport zone and more surprises! 🏆 Can you reach the top of the Troll Tower? ✨ New Emotes and Phonk coming soon! 🎵

Last updated by the developer 17 Jul 2026, 20:31 UTC.

13
playing (measured 10 Aug 2026, 14:03 UTC)
1,103,294
lifetime visits
89%
liked (1,520 👍 / 194 👎)
2,681
favourites (2.4 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin
450 R$
Admin Commands
80 R$
Magic Carpet
9 R$
Blackhole Slap
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome634,514 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:4989no change
14 Aug 2026, 14:4889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.