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5 Night's at Happy's (BETA)

5 Night's at Happy's (BETA)

A Roblox experience owned by Nahir HQ.

HorrorENhorrorsurvivalretro

Description (written by the developer; not a statement by this register)

Instructions - Run or hide from Happy Info - Every night you survive, Happy (The Chosen Killer) gets faster by a small amount. There are a total of 5 nights you must survive, use any tactics like running as fast as you can or finding hiding spots. Do whatever you can to avoid Happy (The Chosen Killer). You can earn “Connies” (Currency) to buy perks or gear in the shop that can assist you in running or hiding from Happy. Controls - F for Flashlight C - Crouch Shift - Sprint G - Place trap (Only for killer) V - for Ability (Only for killer) MOBILE SUPPORT ADDED NO CONSOLE SUPPORT YET ALL MODELS AND VFX MADE BY m1zsry and vRxyii (And some free models here and there 😣) Helpers: p1xel_byte and two_mental Programming/Scripting by Nahir HQ Most of this took a very long time and most structures were built part by part so please leave a like and invite friends! Tags : (Horror , escape , scary , hide, killer, retro, classic , 2014 , 2017 , Creepy , Tsb , Roblox

Last updated by the developer 10 Jul 2026, 03:20 UTC.

0
playing (measured 22 Aug 2026, 17:04 UTC)
553
lifetime visits
86%
liked (6 👍 / 1 👎)
5
favourites (9.0 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To Happy's Manor.48 · 0.00% win
You played the BETA! · welcome32 · 0.00% win
? ? ? · secret1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.