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Would You Rather: Disaster Tower 💥

Would You Rather: Disaster Tower 💥

A Roblox experience owned by DreamBuild Games.

AdventureENwould you ratherdisastertower defense

Description (written by the developer; not a statement by this register)

👋 Hey, welcome to Would You Rather: Disaster Tower 💥 😡 This Game Is A Difficult Disaster Tower! 😡 ⚡ You Choose SPECIAL Disasters To Make It Through The Tower! ⚡ ❓ Can you make it to the end?? ❓ ⚠️ WARNING: Some Doors WILL Troll You ⚠️ 👍 Join The Group + Like The Game For A Free Item! 👍

Last updated by the developer 3 Jun 2026, 21:47 UTC.

0
playing (measured 10 Aug 2026, 16:53 UTC)
72,867
lifetime visits
67%
liked (45 👍 / 22 👎)
138
favourites (1.9 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
299 R$
Rainbow Carpet [OP]
249 R$
Grapple Hook
39 R$
Gravity Coil
29 R$
Speed Coil
29 R$
Triple Jump
18 R$
Double Jump
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome58,719 · 0.00% win
1 Win · progression24,215 · 100.0% win
5 Wins · progression6,916 · 0.00% win
10 Wins · progression1,454 · 0.00% win
25 Wins · progression90 · 0.00% win
100 Wins · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6715 August 2026 — 67 % liked14 October 2026 — 67 % liked15 August 202614 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 19:3167no change
15 Aug 2026, 14:0667first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.