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[๐Ÿ] Jump for Brainrots!

[๐Ÿ] Jump for Brainrots!

A Roblox experience owned by Alfiev200 Studios.

ObbyENparkourbrainrotcollectathon

Description (written by the developer; not a statement by this register)

๐Ÿง  Jump for Brainrots! ๐Ÿง  Jump, climb, and parkour your way through colourful stages to collect Brainrots and reach the top! Each level gets trickier, faster, and more chaotic โ€” can you make it all the way? ๐Ÿ‘€ โœจ Features Fun and challenging jump stages Collect glowing Brainrots Bright, colourful maps Easy to play, hard to master Great for speedruns with friends ๐Ÿ Race to the finish ๐Ÿง— Improve your jumping skills ๐Ÿ’ก Discover shortcuts ๐Ÿ”ฅ Become a Brainrot master Can you beat every stage and collect them all?

Last updated by the developer 6 Sept 2026, 10:05 UTC.

0
playing (measured 7 Sept 2026, 03:18 UTC)
1,085
lifetime visits
92%
liked (11 ๐Ÿ‘ / 1 ๐Ÿ‘Ž)
6
favourites (5.5 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 03:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

VIP
150 R$
Halloween Pack
89 R$
Pro Pack
50 R$
Starter pack
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Obby Complete! ยท progression5 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

919291.58 September 2026 โ€” 91 % liked18 September 2026 โ€” 92 % liked8 September 202618 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 91โ€“92 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
18 Sept 2026, 21:0092+1
8 Sept 2026, 20:5191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.