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Draw It Better! 🎨

Draw It Better! 🎨

A Roblox experience owned by EX10.

PuzzleENdrawingcompetitiveai-judged

Two players get the same prompt in Draw It Better!, and an AI scores each drawing for accuracy. This 2026 puzzle experience has 65.1 million visits and 98,632 favorites. The like rate is 39 percent, and 4,482 players are active.

Description (written by the developer; not a statement by this register)

Both players will be given a prompt and they have to 'Draw It Better! 🎨' 🤖 AI judges each drawing based on accuracy (%) 🏆 The higher score wins the round! Earn money from matches to unlock cosmetics and more! ⚠️ Inappropriate artwork is not tolerated and may result in a permanent ban. Controls 🕹️ 1–7 = Assigned drawing tools ⬅️ Undo: Ctrl + Z ➡️ Redo: Ctrl + Y Can you outdraw your opponent and create the better drawing before time runs out? ❤️ Enjoying Draw It Better!? Leave a 👍 and ⭐ to support future updates!

Last updated by the developer 16 Oct 2026, 00:22 UTC.

1,114
playing (measured 25 Oct 2026, 03:50 UTC)
69,211,472
lifetime visits
42%
liked (10,784 👍 / 14,823 👎)
113,508
favourites (1.6 per 1k visits)
10 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4425,4072,924.51,1144 October 202625 October 2026
500 measurements spanning 21 days, net -3,147. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
25 Oct 2026, 03:501,114+16
25 Oct 2026, 02:501,098-1
25 Oct 2026, 01:501,099+24
25 Oct 2026, 00:501,075+446
24 Oct 2026, 23:50629+45
24 Oct 2026, 22:50584-44
24 Oct 2026, 21:50628-203
24 Oct 2026, 20:50831-237
24 Oct 2026, 19:501,068-76
24 Oct 2026, 18:501,144-133
24 Oct 2026, 17:501,277-211
24 Oct 2026, 16:501,488+83
24 Oct 2026, 15:501,405-79
24 Oct 2026, 14:501,484-141
24 Oct 2026, 13:501,625+86
24 Oct 2026, 12:501,539+149
24 Oct 2026, 11:501,390+231
24 Oct 2026, 10:501,159+23
24 Oct 2026, 09:501,136+56
24 Oct 2026, 08:501,080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Wins
99 R$
Double Streak
75 R$
VIP
49 R$
2x Cash
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3448414213 August 202625 October 2026
1531 measurements spanning 72 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–50 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1531
Measured (UTC)% likedChange
25 Oct 2026, 03:5042no change
25 Oct 2026, 02:5042no change
25 Oct 2026, 01:5042no change
25 Oct 2026, 00:5042no change
24 Oct 2026, 23:5042no change
24 Oct 2026, 22:5042no change
24 Oct 2026, 21:5042no change
24 Oct 2026, 20:5042no change
24 Oct 2026, 19:5042no change
24 Oct 2026, 18:5042no change
24 Oct 2026, 17:5042no change
24 Oct 2026, 16:5042no change
24 Oct 2026, 15:5042no change
24 Oct 2026, 14:5042no change
24 Oct 2026, 13:5042no change
24 Oct 2026, 12:5042no change
24 Oct 2026, 11:5042no change
24 Oct 2026, 10:5042no change
24 Oct 2026, 09:5042no change
24 Oct 2026, 08:5042first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.