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💻 Don't Hack Me!

💻 Don't Hack Me!

A Roblox experience owned by HackEm Studios.

MinigamesENsecret pinguessing gamemultiplayer

Don't Hack Me! is a minigame experience created on April 10, 2026. The game currently has 91 players online and has accumulated 17,405,541 lifetime visits. It holds a 91% like percentage and 35,883 favorites. The experience involves players creating secret pins and guessing numbers to hack opponents.

Description (written by the developer; not a statement by this register)

🔐 Both of you create a secret pin. 🔢 Keep inputting numbers until you guess correctly. 🤔 Can you hack your oppnent before they hack you? 👍 Be sure to like the game for more updates! ⭐ Credits: Scripting: @DogeTrends Building/Modeling: @Siloxon UI/GFX: @DogeTrends, @JustIcyDev

Last updated by the developer 22 Apr 2026, 00:49 UTC.

91
playing (measured 10 Aug 2026, 14:31 UTC)
17,405,541
lifetime visits
91%
liked (25,378 👍 / 2,415 👎)
36,920
favourites (2.1 per 1k visits)
10 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:31105first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Wins
149 R$
VIP
99 R$
Double Cash
79 R$
Double Streak
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3491no change
23 Aug 2026, 17:1791no change
13 Aug 2026, 17:0791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.