🤐Shush or DIE!
A Roblox experience owned by Zedal Studios.
HorrorENstealthhorrordodgeball
Description (written by the developer; not a statement by this register)
👍500 LIKES FOR NEW UPDATE!! 🤫 SHUSH OR DIE: The bottle decides who becomes the hunter each round. No one is safe… 🎯 HUNT OR BE HUNTED: The chosen hunter must eliminate players using a dodgeball before time runs out. 🔊 STAY SILENT: Survivors must stay quiet… any noise you make reveals your position to the hunter. 🧠 OUTPLAY EVERYONE: Hide, move smart, and use silence to your advantage. Last player standing wins. 💰 EARN REWARDS: Win rounds to unlock cool dodgeballs and effects. 🏆 Can you stay quiet… or will you be heard? CONTROLS: THROW – Left Click / Tap Screen / R2 LOOK / AIM – Mouse / Touch / Right Stick CROUCH – Left Ctrl / C / Button A Tags: minigame, pvp, multiplayer, dodgeball, horror, stealth, survival, tiktok, fun, mobile, pc, xbox
Last updated by the developer 21 Jul 2026, 06:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 16:34 | 62 | +1 |
| 15 Aug 2026, 16:17 | 61 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.