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Backrooms: Co-op

Backrooms: Co-op

A Roblox experience owned by Mousetrap Studios.

HorrorENco-oppuzzle-solvingentity-survival

Description (written by the developer; not a statement by this register)

🔦 Escape the endless halls together… if you can. Enter the Backrooms with your friends in this intense co-op horror experience. Explore strange levels, solve puzzles, manage supplies, and survive the entities lurking in the dark. Every sound matters. Every door could lead somewhere worse. 👥 1–6 Player Co-op 🧩 Level-Based Exploration 👁️ Dangerous Entities 🔦 Proximity Voice & Team Survival 🚪 Hidden Rooms & Secrets ⚠️ The deeper you go, the harder it gets… Can your team find a way out, or will you become part of the Backrooms forever?

Last updated by the developer 10 Jul 2026, 01:50 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
24,766
lifetime visits
50%
liked (45 👍 / 45 👎)
573
favourites (23.1 per 1k visits)
10 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Stamina
349 R$
Running Shoes
249 R$
Extra Life
199 R$
Better Flashlight
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

48504916 August 2026 — 48 % liked5 September 2026 — 50 % liked16 August 20265 September 2026
2 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 06:4750+2
16 Aug 2026, 06:3848first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.