[πΆ] +1 Strength per Step πͺ
A Roblox experience owned by Peacefull Games.
TycoonENincrementalrebirthoffline-progress
Description (written by the developer; not a statement by this register)
πͺ +1 Strength per Step πͺ Run, grow stronger, and break through limits! π πββοΈ Gain +1 Strength with every step you take π§± Smash powerful walls as you become stronger π Rebirth to unlock massive boosts and progress even faster π₯ Simple, addictive gameplay with endless progression β³ Trains offline too π¦ Use the Codes: * Welcome * Release * Strong * FreePet How strong can you get? Keep running and find out! π₯ π Please LIKE the game and JOIN the group to support development! π Every purchase helps a lot and supports a solo developer! β¨ Game was made by Lucas_Micraftspieler
Last updated by the developer 22 Jul 2026, 15:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 22:07 | 88 | +1 |
| 14 Aug 2026, 22:01 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.