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[🐢] +1 Strength per Step πŸ’ͺ

[🐢] +1 Strength per Step πŸ’ͺ

A Roblox experience owned by Peacefull Games.

TycoonENincrementalrebirthoffline-progress

Description (written by the developer; not a statement by this register)

πŸ’ͺ +1 Strength per Step πŸ’ͺ Run, grow stronger, and break through limits! πŸš€ πŸƒβ€β™‚οΈ Gain +1 Strength with every step you take 🧱 Smash powerful walls as you become stronger πŸ”„ Rebirth to unlock massive boosts and progress even faster πŸ”₯ Simple, addictive gameplay with endless progression ⏳ Trains offline too 🐦 Use the Codes: * Welcome * Release * Strong * FreePet How strong can you get? Keep running and find out! πŸ’₯ πŸ‘ Please LIKE the game and JOIN the group to support development! πŸ’– Every purchase helps a lot and supports a solo developer! ✨ Game was made by Lucas_Micraftspieler

Last updated by the developer 22 Jul 2026, 15:35 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
450,309
lifetime visits
88%
liked (462 πŸ‘ / 66 πŸ‘Ž)
22,110
favourites (49.1 per 1k visits)
10 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x64 Strength
699 R$
Shiny Shoe
499 R$
Rainbow Carpet
299 R$
Triple Open
199 R$
+5 Pet Equip
199 R$
Robux Shoe
199 R$
Triple Luck
149 R$
Fast Open
99 R$
+2 Pet Equip
99 R$
+100 Inventory Space
99 R$
Dark Shoe
79 R$
Double Luck
49 R$
+50 Inventory Space
49 R$
Ice Shoe
29 R$
Auto Open
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome257,641 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.514 August 2026 β€” 87 % liked24 August 2026 β€” 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:0788+1
14 Aug 2026, 22:0187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.